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Rhino default render settings

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This approach corresponds to Linear Workflow.Ĭhanging the Color Mapping settings might be desirable for artistic purposes, but doing so will deviate from the linear correspondence between user actions and the rendered result, and will also veer away from physical accuracy in the scene. For example, doubling a light's intensity exactly doubles its contribution to the final pixel, and cutting a shader's light reflectance in half cuts its contribution to the final pixel in half. V-Ray default Color Mapping settings ensure a 1:1 mapping of all the user operations and the final result.

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Color mapping (sometimes also called tone mapping) dictates which color operations are performed between the user interface inputs and the values rendered and the way the rendered pixels are displayed through the VFB on the user monitor.

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